I recently got a Wii and now have MySims. I kind of like how I can use the blueprints and just crank out things, but have the option of freedom.
I like being able to make some very creative items.
At the same time, the amount of time spent loading everything is killing the game for me. I can understand some loading. Every time I enter a building or leave a building it has to load something. I expect that loading.
The place where it gets under my skin is the loading in the menu screens. Every time you check your back pack, or tasks, or friends, or blue prints it has to load them. These are simple heads up display items that you would expect to be very responsive.
Not only does everything have to load every time the display changes, extra steps are added that cause more loading time.
Here is an example. If I want to build something, I have to go to my shop. Before the shop loads, I am asked what I want to work on. I make a choice and then have to wait for my shop to load. Lets say I am done with that item and want to work on a second. I have to leave the shop, wait for the world to load, enter the same shop I was just in, make my choice, and wait for the shop to load again.
Several of the menu items force you back to the main menu requiring you to load the submenu again if you want to look at a different option.
This is a good game. But when I am working fast, I spend 1/3 of my game time looking at the loading screen. I wish that was an exaggeration.
I get the feeling the framework is too bloated and overused. It sounds like other recent Sims games suffer in the same way. I would hope they clean up there code base before reusing it in another project.
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